Once, in a far off land, the Gods created a world where mankind and dragons lived in peace. Man inhabited the earth and dragons the air. Man was not content though and sought to rule the dragons, drawing them into conflict. The dragons had the upper hand until man managed to harness the power of the elements and were able to defeat them. The dragons withdrew for a realm of their own, except for one who lusted after the power of the five elements for his own, and drawing upon the forces of evil, began a new war. It took the united force of five heroes who arose to claim each element and the other dragons to defeat the forces of evil and imprison this one rogue dragon. For a time.
That's the backstory to Dragonica Online, a fast-paced, side-scrolling game with 3-D elements, quests, crafting, grouping, guilds, friends, PvP, and an in-game mail system with housing yet to come. All the main hallmarks of any full featured MMO in a free to play game.
Gameplay
Dragonica has managed to create a game that is not only fast paced but has one of the lowest learning curves in MMOs that I have played. A keyboard based game which can be easily customized to game pad play, the only issues I had as an MMO player was getting used to movement using the arrow keys and skills and attacks with the left hand. Luckily, the keys were also easily re-mapped.
The interface is straight forward and well laid out, and all information and actions accessible with a simple right or left click of the mouse. Mousing over any object will provide stats and information. The simple tutorial walks you through all your movements and at key moments, you will get pop-ups which show you further features.
There are three aspects to crafting in the game. Cooking is accessed via recipes that drop from the appropriate creature. Lamb chops from sheep for example. Mousing over the recipe tells you what it makes and the stat boost it provides when consumed, and clicking on the recipe opens up a window which shows you the ingredients required and whether you have them in your inventory. Enchanting and Soulcrafting are both done at an NPC, and involves drops from monsters you hunt and a bit of luck.
With a little bit of getting used to the keyboard, combat was a fast button mashing fest, using skill combos. For example, the first skill the mage receives is an AE which blasts creatures up and stuns them. They lay down for a second or two. That can be combined with an air attack or a "re-launch" and then an air attack. As a side-scroller, despite some availability of 3-D back and forth movement and jump pads that get players into the background and foreground on the maps, combat is directional. Horizontal as well as diagonally upward, but not forward and backward although you can move in those directions. This can have some interesting positional problems in multiple enemy scenarios and Boss missions when there are many other players on screen. It may seem as if it will be easy to get away from mobs as they have very short leashes in side-scrollers. However, successful mob attacks are often knock down and when you have multiples - and you usually do - your HP can be reduced to nil very quickly.
Quests are mainly kill quests and provide your basic equipment in the beginning before you begin to get drops from higher level creatures. The "Gift Box" one sees in many Asian games is not missing in Dragonica. This is the quest reward that can be opened multiple times. It provides level appropriate items when opened, then transforms into a higher level box which can only be opened at that level or higher. There is a separate "Mission" system in game and these are closer in concept to Battlegrounds where you expect to enter as a group to take out a crazy number of mobs and bosses.
Loot and drops include potions and critter meats that can be used in recipes, some that can be consumed, providing HP or MP. All items are graphically represented (and sparkly) and players have to roll over them to automatically pick them up. Copper, Silver and Gold automatically convert in your inventory and similar items stack. Equipment also drops, especially from boss mobs. They are not unusual drops, but uncommon from other mobs. Where the wolf kept those warrior pauldrons I cannot begin to guess.
PvP is accessible once your avatar reaches level 10 and this is a separate system that is accessed from within the game, but takes you to a lobby where you can participate in different PvP matches and maps. There aren't any in-game arenas or PvP areas.
The four generic fantasy class are present - the warrior, thief, mage and archer - each evolving into different forms. A fifth is expected - given the backstory, but no news is available about that as yet. After level 10, players begin to lose XP when they die. Players have two choices: resurrect in town, or if they have items, may resurrect in the field. Resurrection in town conveys full HP and MP and in the field, potions have to be used to restore HP and MP unless a premium resurrection item is used.
Graphics and Sound
Dragonica is all about cute, funny and fun. The player avatars are chibi-style with big heads, large eyes and egg shaped bodies. The graphics are soft but pleasing and combat animations are diverse. Emoticons are exactly that, animated graphics that appear above your avatar's head, but each class actually has different running and dashing and jumping animations with the warrior doing mid-air summersaults and the mage summons cannons. Player customization includes space suits and chicken hats to be bought. NPCs are also over the top in cuteness with Raccoon plumbers (yes, there is a quest to collect their plungers), shark boy pirates with bandanas and earrings and biker teddy bears.
Sound is nothing to write home about but this is not unexpected in free to play games. There's some combat sound, town music and appropriate grunts from avatars and NPCs alike. Enough to know that it is there.









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